# Dirt Road Piece (Wipe Day Survival Island)

Free 3D low poly dirt road tile for open world survival maps: a 3 m square graded track with loose gravel and a stone verge on all four edges, tiling on a 3 m grid.

- **URL:** https://3dassets.dev/assets/wipe-day-survival-island-dirt-road-piece-de6b76eb
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27440/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/wipe-day-survival-island-dirt-road-piece-de6b76eb
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Post-apocalyptic, Low Poly, Exterior, Modular
- **Geometry:** 600 triangles, 1,800 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 3.001 × 0.118 × 3.001
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D low poly dirt road tile for open world survival maps: a 3 m square graded track with loose gravel and a stone verge on all four edges, tiling on a 3 m grid. Dimensions 3.00 x 0.12 x 3.00 m (X x Y x Z). Metre units, +Y up, +Z front; the model rests on y=0 with its origin on the footprint. Connector ports: left (road) at (-1.50, 0.00, 0.00); right (road) at (1.50, 0.00, 0.00); back (road) at (0.00, 0.00, -1.50); front (road) at (0.00, 0.00, 1.50). Pivot on the 3 m grid origin. Edge ports left, right, back and front let the tile run in a line or turn at a junction piece. Static geometry: no rig, animation, collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27440/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function DirtRoadPieceWipeDaySurvivalIsland(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27440/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27440/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27440/v1/model.glb" alt="Dirt Road Piece (Wipe Day Survival Island)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27440/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27440/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/wipe-day-survival-island-dirt-road-piece-de6b76eb · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.