# Dirt Road Junction Piece (Wipe Day Survival Island)

Free 3D low poly dirt road junction tile: a 3 m square with a worn turning circle, scattered gravel and four corner verge blocks, meeting road tiles on all four edges.

- **URL:** https://3dassets.dev/assets/wipe-day-survival-island-dirt-road-junction-ba70e753
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27441/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/wipe-day-survival-island-dirt-road-junction-ba70e753
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Post-apocalyptic, Low Poly, Exterior, Modular
- **Geometry:** 768 triangles, 2,304 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 3.099 × 0.1 × 3.099
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D low poly dirt road junction tile: a 3 m square with a worn turning circle, scattered gravel and four corner verge blocks, meeting road tiles on all four edges. Dimensions 3.10 x 0.10 x 3.10 m (X x Y x Z). Metre units, +Y up, +Z front; the model rests on y=0 with its origin on the footprint. Connector ports: left (road) at (-1.50, 0.00, 0.00); right (road) at (1.50, 0.00, 0.00); back (road) at (0.00, 0.00, -1.50); front (road) at (0.00, 0.00, 1.50). Pivot on the 3 m grid origin. Four edge ports, so this is the crossroads a straight run turns at. Static geometry: no rig, animation, collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27441/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function DirtRoadJunctionPieceWipeDaySurvivalIsland(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27441/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27441/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27441/v1/model.glb" alt="Dirt Road Junction Piece (Wipe Day Survival Island)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27441/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27441/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/wipe-day-survival-island-dirt-road-junction-ba70e753 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.