# Code Lock On Plate (Wipe Day Survival Island)

Free 3D low poly code lock for survival doors: a 0.2 m steel back plate carrying a rust keypad body, a nine key pad and a lit strip, 0.3 m tall and 0.08 m deep.

- **URL:** https://3dassets.dev/assets/wipe-day-survival-island-code-lock-on-plate-11a027a1
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27476/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/wipe-day-survival-island-code-lock-on-plate-11a027a1
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Post-apocalyptic, Low Poly, Exterior, Kit / Set
- **Geometry:** 240 triangles, 720 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.2 × 0.3 × 0.099
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D low poly code lock for survival doors: a 0.2 m steel back plate carrying a rust keypad body, a nine key pad and a lit strip, 0.3 m tall and 0.08 m deep. Dimensions 0.20 x 0.30 x 0.10 m (X x Y x Z). Metre units, +Y up, +Z front; the model rests on y=0 with its origin on the footprint. The keys are blank blocks with no digits, so a project can letter them in a texture. Fit it on a door leaf at about chest height. Static. Static geometry: no rig, animation, collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27476/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CodeLockOnPlateWipeDaySurvivalIsland(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27476/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27476/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27476/v1/model.glb" alt="Code Lock On Plate (Wipe Day Survival Island)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27476/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27476/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/wipe-day-survival-island-code-lock-on-plate-11a027a1 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.