# Airdrop Crate With Parachute (Wipe Day Survival Island)

Free 3D low poly airdrop crate with parachute for survival games: a 1.1 m banded supply box under an eight gore canopy on eight rigging lines, 4.1 m overall.

- **URL:** https://3dassets.dev/assets/wipe-day-survival-island-airdrop-crate-ef2e0e2f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27454/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/wipe-day-survival-island-airdrop-crate-ef2e0e2f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Post-apocalyptic, Low Poly, Exterior, Kit / Set
- **Geometry:** 364 triangles, 1,092 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 3.04 × 4.13 × 3.04
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D low poly airdrop crate with parachute for survival games: a 1.1 m banded supply box under an eight gore canopy on eight rigging lines, 4.1 m overall. Dimensions 3.04 x 4.13 x 3.04 m (X x Y x Z). Metre units, +Y up, +Z front; origin free, inside the model, as described. Origin free: it sits at the centre of the crate, 0.4 m below the crate top and 0.4 m above its base, because an airdrop is positioned by the box rather than by the canopy. Place it at y=0.4 to land the crate on flat ground. The canopy is a static shell and does not billow. Static geometry: no rig, animation, collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27454/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function AirdropCrateWithParachuteWipeDaySurvivalIsland(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27454/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27454/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27454/v1/model.glb" alt="Airdrop Crate With Parachute (Wipe Day Survival Island)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27454/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27454/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/wipe-day-survival-island-airdrop-crate-ef2e0e2f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.