# Turbine Nacelle and Hub (Wind and Solar Energy Farm)

The nacelle and hub of a utility turbine sat on its yellow transport cradles at ground level, with three blade root cans on the hub and the rotor still free to turn.

- **URL:** https://3dassets.dev/assets/wind-and-solar-energy-farm-turbine-nacelle-and-hub-455f4fbf
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34047/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/wind-and-solar-energy-farm-turbine-nacelle-and-hub-455f4fbf
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Exterior, Animated
- **Geometry:** 380 triangles, 1,140 vertices, 7 meshes, 5 materials, 0 textures
- **Size (m):** 4.745 × 4.98 × 10.13
- **Animations:** spin
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The nacelle and hub of a utility turbine sat on its yellow transport cradles at ground level, with three blade root cans on the hub and the rotor still free to turn. Dimensions 4.75 by 4.98 by 10.13 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: rotor at (0.00, 2.50, 4.15) m. A delivered component, not a standing machine: the origin is on the cradle feet. The rotor node is the spinner, hub and the three root cans, pivoted at the hub centre on the nacelle axis. The gearbox, generator and yaw drive inside the housing are not modelled. Renewables low-poly palette: turbine white, concrete grey, site grass, galvanised steel, charcoal, photovoltaic blue, safety yellow and warning red. Rigid node-transform clips: spin. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34047/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function TurbineNacelleAndHubWindAndSolarEnergyFarm(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34047/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34047/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34047/v1/model.glb" alt="Turbine Nacelle and Hub (Wind and Solar Energy Farm)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34047/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34047/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/wind-and-solar-energy-farm-turbine-nacelle-and-hub-455f4fbf · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.