# Site Fence Gate (Wind and Solar Energy Farm)

The vehicle gate in the perimeter fence: a 3.8 m braced mesh leaf with a warning plate, hung on the same 4 m module as the fence panels and swinging open on its hinge post.

- **URL:** https://3dassets.dev/assets/wind-and-solar-energy-farm-site-fence-gate-9bdaa13d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34072/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/wind-and-solar-energy-farm-site-fence-gate-9bdaa13d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Stylized, Modular, Exterior, Animated
- **Geometry:** 348 triangles, 1,044 vertices, 5 meshes, 4 materials, 0 textures
- **Size (m):** 4.105 × 2.75 × 0.34
- **Animations:** open, close
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The vehicle gate in the perimeter fence: a 3.8 m braced mesh leaf with a warning plate, hung on the same 4 m module as the fence panels and swinging open on its hinge post. Dimensions 4.11 by 2.75 by 0.34 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: gate at (-1.90, 0.05, 0.00) m. Connectors: left (fence) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); right (fence) at (2.00, 0.00, 0.00) facing (1, 0, 0). The gate node is the whole leaf, pivoted on the hinge post at the left port. The latch end closes against the post of the next panel in the run. Renewables low-poly palette: turbine white, concrete grey, site grass, galvanised steel, charcoal, photovoltaic blue, safety yellow and warning red. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34072/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function SiteFenceGateWindAndSolarEnergyFarm(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34072/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34072/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34072/v1/model.glb" alt="Site Fence Gate (Wind and Solar Energy Farm)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34072/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34072/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/wind-and-solar-energy-farm-site-fence-gate-9bdaa13d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.