# Telegraph Pole (Wild West Frontier Town)

Free 3D model of a 7.4 m telegraph pole with two cross arms, braces and twelve glass insulators. Measures 0.50 by 7.40 by 2.20 m.

- **URL:** https://3dassets.dev/assets/wild-west-frontier-town-telegraph-pole-0f097e19
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/30102/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/wild-west-frontier-town-telegraph-pole-0f097e19
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Western, Realistic, Exterior
- **Geometry:** 1,468 triangles, 1,783 vertices, 4 meshes, 4 materials, 2 textures
- **Size (m):** 0.5 × 7.4 × 2.2
- **Animations:** none
- **File size:** 0.10 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Telegraph pole: a tapered pine pole on a packed footing with two braced cross arms carrying twelve pin insulators in glass, for running a line down a frontier main street. Dimensions 0.50 by 7.40 by 2.20 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Sun-bleached pine, oxblood shop paint, adobe, black smith iron, brass, glass, canvas, leather, hemp rope, street dust, red sandstone and a gilt sign panel. Static geometry; no rig, skeleton, animation, collision or navigation data. No wire is modelled: a span between two poles is a catenary the placing developer draws, and a straight wire baked into the file would read wrong at any spacing but one.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30102/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TelegraphPoleWildWestFrontierTown(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/30102/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/30102/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/30102/v1/model.glb" alt="Telegraph Pole (Wild West Frontier Town)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30102/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/30102/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/wild-west-frontier-town-telegraph-pole-0f097e19 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.