# Saloon Back Bar With Mirror (Wild West Frontier Town)

Free 3D model of a saloon back bar with a mirrored panel, moulded cornice and two shelves of bottles. Measures 3.34 by 2.72 by 0.60 m.

- **URL:** https://3dassets.dev/assets/wild-west-frontier-town-saloon-back-bar-3359a141
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/30111/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/wild-west-frontier-town-saloon-back-bar-3359a141
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Western, Realistic, Interior
- **Geometry:** 2,436 triangles, 2,188 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 3.34 × 2.72 × 0.6
- **Animations:** none
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Back bar cabinet: a panelled base with a moulded top, a tall mirrored back framed by four pilasters under a heavy cornice, and two shelves carrying eighteen bottles of two heights. Dimensions 3.34 by 2.72 by 0.60 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Sun-bleached pine, oxblood shop paint, adobe, black smith iron, brass, glass, canvas, leather, hemp rope, street dust, red sandstone and a gilt sign panel. Static geometry; no rig, skeleton, animation, collision or navigation data. The mirror is a flat glass panel with no reflection probe; the front faces +Z and stands against the wall behind the bar.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30111/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SaloonBackBarWithMirrorWildWestFrontierTown(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/30111/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/30111/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/30111/v1/model.glb" alt="Saloon Back Bar With Mirror (Wild West Frontier Town)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30111/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/30111/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/wild-west-frontier-town-saloon-back-bar-3359a141 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.