# Clapboard Wall Bay (Wild West Frontier Town)

Free 3D model of a plain weathered clapboard wall bay for a wild west town kit on a 3.2 m grid. Measures 3.20 by 3.40 by 0.42 m.

- **URL:** https://3dassets.dev/assets/wild-west-frontier-town-clapboard-wall-bay-1733fa03
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/30126/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/wild-west-frontier-town-clapboard-wall-bay-1733fa03
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Western, Realistic, Exterior, Kit / Set, Modular
- **Geometry:** 300 triangles, 544 vertices, 1 meshes, 1 materials, 1 textures
- **Size (m):** 3.2 × 3.4 × 0.42
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Plain boarded stud wall bay with a sill plate, corner boards and a head band, for the sides and rear of a frontier building. Dimensions 3.20 by 3.40 by 0.42 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Sun-bleached pine, oxblood shop paint, adobe, black smith iron, brass, glass, canvas, leather, hemp rope, street dust, red sandstone and a gilt sign panel. Static geometry; no rig, skeleton, animation, collision or navigation data. The pivot is the grid origin at ground level and the facade ports sit at each end at 1.70 m, so this bay is interchangeable with any shopfront bay.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30126/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ClapboardWallBayWildWestFrontierTown(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/30126/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/30126/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/30126/v1/model.glb" alt="Clapboard Wall Bay (Wild West Frontier Town)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30126/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/30126/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/wild-west-frontier-town-clapboard-wall-bay-1733fa03 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.