# Trellis End Post (Vineyard and Winery)

Raked vineyard end post on a stone footing with four wire brackets, a tensioning wire down to its own ground anchor and a driven steel stake. Takes the pull of a whole row of trellis.

- **URL:** https://3dassets.dev/assets/vineyard-and-winery-trellis-end-post-dc7a586a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36814/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vineyard-and-winery-trellis-end-post-dc7a586a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Modular, Exterior
- **Geometry:** 132 triangles, 300 vertices, 4 meshes, 4 materials, 2 textures
- **Size (m):** 1.072 × 2.279 × 0.42
- **Animations:** none
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Raked vineyard end post on a stone footing with four wire brackets, a tensioning wire down to its own ground anchor and a driven steel stake. Takes the pull of a whole row of trellis. Overall 1.072 x 2.279 x 0.420 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: row (vine-row). Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36814/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TrellisEndPostVineyardAndWinery(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36814/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36814/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36814/v1/model.glb" alt="Trellis End Post (Vineyard and Winery)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36814/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36814/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vineyard-and-winery-trellis-end-post-dc7a586a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.