# Topping Up Jug (Vineyard and Winery)

Stainless topping up jug of about four litres with a flared pouring lip, a strap handle and wine standing in it. Used to keep a barrel full; the liquid is static geometry.

- **URL:** https://3dassets.dev/assets/vineyard-and-winery-topping-jug-916cb918
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36849/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vineyard-and-winery-topping-jug-916cb918
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 260 triangles, 557 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.385 × 0.373 × 0.28
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Stainless topping up jug of about four litres with a flared pouring lip, a strap handle and wine standing in it. Used to keep a barrel full; the liquid is static geometry. Overall 0.385 x 0.374 x 0.280 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36849/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ToppingUpJugVineyardAndWinery(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36849/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36849/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36849/v1/model.glb" alt="Topping Up Jug (Vineyard and Winery)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36849/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36849/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vineyard-and-winery-topping-jug-916cb918 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.