# Tasting Stool (Vineyard and Winery)

Round topped timber stool 765 mm tall on four splayed legs with two stretcher pairs, a dished seat and metal foot cups. Pulls up to the tasting counter.

- **URL:** https://3dassets.dev/assets/vineyard-and-winery-tasting-stool-681c62e4
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36864/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vineyard-and-winery-tasting-stool-681c62e4
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 352 triangles, 782 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 0.424 × 0.767 × 0.424
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Round topped timber stool 765 mm tall on four splayed legs with two stretcher pairs, a dished seat and metal foot cups. Pulls up to the tasting counter. Overall 0.424 x 0.767 x 0.424 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36864/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TastingStoolVineyardAndWinery(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36864/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36864/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36864/v1/model.glb" alt="Tasting Stool (Vineyard and Winery)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36864/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36864/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vineyard-and-winery-tasting-stool-681c62e4 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.