# Fermentation Tank Small (Vineyard and Winery)

Stainless fermentation tank 1.24 m across and 3.1 m tall on four legs, with a conical drain base, three weld bands, a domed top with a lifting hatch, a hinged man door, a racking valve and a sight glass with a blank tick scale.

- **URL:** https://3dassets.dev/assets/vineyard-and-winery-fermentation-tank-small-a4a05931
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36840/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vineyard-and-winery-fermentation-tank-small-a4a05931
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior, Animated
- **Geometry:** 1,604 triangles, 3,645 vertices, 7 meshes, 3 materials, 0 textures
- **Size (m):** 1.29 × 3.132 × 1.355
- **Animations:** hatch-open, hatch-close, door-open, door-close
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Stainless fermentation tank 1.24 m across and 3.1 m tall on four legs, with a conical drain base, three weld bands, a domed top with a lifting hatch, a hinged man door, a racking valve and a sight glass with a blank tick scale. Overall 1.290 x 3.132 x 1.355 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: hatch, door. Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Rigid node-transform clips: hatch-open, hatch-close, door-open and door-close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36840/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function FermentationTankSmallVineyardAndWinery(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36840/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36840/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36840/v1/model.glb" alt="Fermentation Tank Small (Vineyard and Winery)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36840/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36840/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/vineyard-and-winery-fermentation-tank-small-a4a05931 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.