# Turf Roof Slope (Viking Age Longhouse and Longship)

Free 3D model of a Viking turf roof slope section for a Norse longhouse kit: birch bark under four courses of cut sod on a boarded rafter deck.

- **URL:** https://3dassets.dev/assets/viking-age-longhouse-and-longship-turf-roof-slope-205fd037
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/30168/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/viking-age-longhouse-and-longship-turf-roof-slope-205fd037
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Historical, Realistic, Exterior, Modular
- **Geometry:** 3,348 triangles, 2,935 vertices, 4 meshes, 4 materials, 2 textures
- **Size (m):** 3 × 2.384 × 3.077
- **Animations:** none
- **File size:** 0.15 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a Viking turf roof slope section for a Norse longhouse kit: birch bark under four courses of cut sod on a boarded rafter deck. Dimensions 3.00 by 2.38 by 3.08 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: base (wall) at (0.00, 0.00, 0.00) facing (0, -1, 0); left (roof) at (-1.50, 1.10, -1.30) facing (-1, 0, 0); right (roof) at (1.50, 1.10, -1.30) facing (1, 0, 0); ridge (ridge) at (0.00, 2.32, -2.55) facing (0, 1, 0). Roof module, 3 m along the ridge and 3.48 m up the slope at a 35 degree pitch. Seat the base port on a wall bay top port and butt slopes side by side on the 3 m grid; the ridge port takes a ridge cap. Steading palette: split oak and pine, wattle and daub, turf and heather thatch, field stone, wrought iron, wool and tarred rope. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30168/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TurfRoofSlopeVikingAgeLonghouseAndLongship(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/30168/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/30168/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/30168/v1/model.glb" alt="Turf Roof Slope (Viking Age Longhouse and Longship)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30168/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/30168/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/viking-age-longhouse-and-longship-turf-roof-slope-205fd037 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.