# Steading and Shore (Viking Age Longhouse and Longship)

A Norse steading: a four bay longhouse with gable ends, turf roofed over its west half and open over the east so its posts, long hearth and sleeping platforms are in view, the pit house, smithy, grain store, byre and drying rack behind it inside a palisade with its gate,...

- **URL:** https://3dassets.dev/assets/viking-age-longhouse-and-longship-steadi-367c746b-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/30192/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/viking-age-longhouse-and-longship-steadi-367c746b-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Historical, Realistic, Kit / Set
- **Geometry:** 131,345 triangles, 135,683 vertices, 115 meshes, 12 materials, 4 textures
- **Size (m):** 42.504 × 7.063 × 35.858
- **Animations:** none
- **File size:** 3.45 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A Norse steading: a four bay longhouse with gable ends, turf roofed over its west half and open over the east so its posts, long hearth and sleeping platforms are in view, the pit house, smithy, grain store, byre and drying rack behind it inside a palisade with its gate, standing stones and a well, and a longship beached at the head of a roller slipway with another afloat and a faering pulled up beside it.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30192/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SteadingAndShoreVikingAgeLonghouseAndLongship(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/30192/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/30192/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/30192/v1/model.glb" alt="Steading and Shore (Viking Age Longhouse and Longship)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30192/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/30192/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/viking-age-longhouse-and-longship-steadi-367c746b-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.