# Longhouse Gable End (Viking Age Longhouse and Longship)

Free 3D model of a Viking longhouse gable end with crossed horse head finials and barge boards: Norse medieval kit piece, 5.5 m wide.

- **URL:** https://3dassets.dev/assets/viking-age-longhouse-and-longship-longhouse-gable-end-27117688
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/30167/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/viking-age-longhouse-and-longship-longhouse-gable-end-27117688
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Historical, Realistic, Exterior, Modular
- **Geometry:** 5,376 triangles, 4,695 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 5.59 × 4.942 × 0.38
- **Animations:** none
- **File size:** 0.15 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a Viking longhouse gable end with crossed horse head finials and barge boards: Norse medieval kit piece, 5.5 m wide. Dimensions 5.59 by 4.94 by 0.38 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (wall) at (-2.65, 0.00, 0.00) facing (-1, 0, 0); right (wall) at (2.65, 0.00, 0.00) facing (1, 0, 0); base (wall) at (0.00, 0.00, 0.00) facing (0, -1, 0). End module. The side ports sit on the long wall centrelines 2.65 m either side of the axis, so the gable closes a run of wall bays at a corner joint. The boarded triangle carries the verge and meets the roof slopes at the barge boards. Steading palette: split oak and pine, wattle and daub, turf and heather thatch, field stone, wrought iron, wool and tarred rope. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30167/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function LonghouseGableEndVikingAgeLonghouseAndLongship(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/30167/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/30167/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/30167/v1/model.glb" alt="Longhouse Gable End (Viking Age Longhouse and Longship)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30167/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/30167/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/viking-age-longhouse-and-longship-longhouse-gable-end-27117688 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.