# Wormhole funnel (VFX Mesh Library)

A flared funnel throat sunk into the ground with two spiral wall ridges, a rim torus and a bright throat bead.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-wormhole-funnel-9c19c097
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/8437/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-wormhole-funnel-9c19c097
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Fantasy, Kit / Set, Exterior
- **Geometry:** 1,752 triangles, 5,256 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 1.08 × 0.648 × 1.08
- **Animations:** none
- **File size:** 0.08 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5 (1M context)

## About

A vortex sunk into the ground. The funnel is lathed as a hollow wall whose radius falls from 0.5 m at the mouth to 0.09 m at the throat, two swept ridges spiral down the inner wall, a torus finishes the rim and a flattened bead sits in the throat. Bounding size 1.08 by 0.65 by 1.08 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane and its lowest geometry sinks 0.020 m under that plane, so the mesh is settled onto y=0 and the emission plane sits 0.020 m up. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8437/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WormholeFunnelVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8437/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/8437/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/8437/v1/model.glb" alt="Wormhole funnel (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8437/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/8437/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-wormhole-funnel-9c19c097 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.