# Warp tunnel segment (VFX Mesh Library)

A 1 m open tunnel shell along +Z with eight internal swept ribs and a collar at each end so segments chain.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-warp-tunnel-segment-5d08268d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/8431/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-warp-tunnel-segment-5d08268d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Fantasy, Kit / Set
- **Geometry:** 1,840 triangles, 5,520 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.9 × 0.9 × 1.01
- **Animations:** none
- **File size:** 0.09 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5 (1M context)

## About

A repeating warp tunnel section. The shell is lathed as an open cylinder, eight ribs sweep along the inside and rotate forty degrees over the length, and a torus collar closes each end. Segments butt together one metre apart along the travel axis. Bounding size 0.90 by 0.90 by 1.01 m, metres, +Y up, +Z forward. Origin: free. The origin is the centre of the segment on the travel axis, midway between its two open ends, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.45 m below and 0.45 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8431/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WarpTunnelSegmentVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8431/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/8431/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/8431/v1/model.glb" alt="Warp tunnel segment (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8431/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/8431/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-warp-tunnel-segment-5d08268d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.