# Vent burst (VFX Mesh Library)

Pressure released through a rectangular louvre as a fan of seven curved sheets, with seven gas lobes ahead of it.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-vent-burst-1c00c7dc
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/21919/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-vent-burst-1c00c7dc
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set
- **Geometry:** 1,016 triangles, 3,048 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.509 × 0.293 × 0.64
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A pressure release through a wall vent. A rectangular frame and a darker recess form the louvre, seven curved sheets fan forward out of it with the outer sheets leaning away from the centre, and seven lobes drift ahead as gas. Bounding size 0.51 by 0.29 by 0.64 m, metres, +Y up, +Z forward. Origin: free. The origin is the vent face, with the burst leaving along +Z, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.13 m below and 0.16 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21919/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function VentBurstVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21919/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/21919/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/21919/v1/model.glb" alt="Vent burst (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21919/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/21919/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-vent-burst-1c00c7dc · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.