# Upward arc (VFX Mesh Library)

A rising uppercut crescent thickening toward its top end, with an inner wisp and five flicks leaving the leading edge.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-upward-arc-287eeca4
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/8411/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-upward-arc-287eeca4
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set
- **Geometry:** 510 triangles, 1,530 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.772 × 0.891 × 0.096
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5 (1M context)

## About

An upward strike. The crescent is swept from low to high through 117 degrees with its widest point past the middle of the sweep, backed by a thin inner arc, and five short flicks leave the leading edge of the blade. Bounding size 0.77 by 0.89 by 0.10 m, metres, +Y up, +Z forward. Origin: free. The origin is the pivot of the swing, about 0.4 m inside the arc, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.49 m below and 0.40 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8411/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function UpwardArcVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8411/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/8411/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/8411/v1/model.glb" alt="Upward arc (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8411/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/8411/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-upward-arc-287eeca4 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.