# Thruster cone (VFX Mesh Library)

A long tapered exhaust cone trailing along -Z with a brighter inner cone, three shock rings and a nozzle lip.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-thruster-cone-803dc390
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/8440/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-thruster-cone-803dc390
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set
- **Geometry:** 1,356 triangles, 4,068 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.42 × 0.42 × 0.88
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5 (1M context)

## About

A sustained engine exhaust. The outer cone is lathed with a rippling profile and trails backward from the nozzle, a narrower brighter cone runs inside it, three torus shock rings sit along the axis and a lathed lip forms the nozzle. Bounding size 0.42 by 0.42 by 0.88 m, metres, +Y up, +Z forward. Origin: free. The origin is the nozzle mouth, with the plume trailing along -Z, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.21 m below and 0.21 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8440/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ThrusterConeVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8440/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/8440/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/8440/v1/model.glb" alt="Thruster cone (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8440/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/8440/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-thruster-cone-803dc390 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.