# Suppressed discharge puff (VFX Mesh Library)

A slim flame stub and muzzle ring at the bore, with a tight gas ball pushed out ahead of it and four drifting wisps, for suppressed weapons.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-suppressed-puff-6312b3c1
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/21912/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-suppressed-puff-6312b3c1
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set
- **Geometry:** 1,092 triangles, 3,276 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.337 × 0.456 × 0.811
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A muted discharge, deliberately smaller and rounder than the smoke column so the two do not read alike. A slim 0.34 m lathed cone with a bead and a torus give the only flame at the bore, seven lobes form a tight gas ball 0.34 m ahead of it, and four wisps drift away above. Bounding size 0.34 by 0.46 by 0.81 m, metres, +Y up, +Z forward. Origin: free. The origin is the bore mouth, with the gas pushed out ahead of it, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.14 m below and 0.32 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21912/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SuppressedDischargePuffVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21912/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/21912/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/21912/v1/model.glb" alt="Suppressed discharge puff (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21912/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/21912/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-suppressed-puff-6312b3c1 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.