# Smoke lobes (VFX Mesh Library)

A drifting column of twelve dark billows leaning away from a smouldering base ring with five glowing coals.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-smoke-lobes-b76b0032
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/21921/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-smoke-lobes-b76b0032
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set, Exterior
- **Geometry:** 1,068 triangles, 3,204 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.62 × 1.026 × 0.38
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A smoke source for fires and wrecks. Twelve lobes of growing radius climb and lean away from the origin, a lathed ring marks the burnt ground and five small glowing lobes sit inside it as coals. Bounding size 0.62 by 1.03 by 0.38 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane, so the origin is both its emission point and its resting point. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21921/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SmokeLobesVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21921/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/21921/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/21921/v1/model.glb" alt="Smoke lobes (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21921/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/21921/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-smoke-lobes-b76b0032 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.