# Shockwave crescent (VFX Mesh Library)

A thick slab crescent with nine forward teeth along its leading edge and a bright inner crescent behind it.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-shockwave-crescent-0a8f4ace
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/8416/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-shockwave-crescent-0a8f4ace
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set
- **Geometry:** 844 triangles, 2,532 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.73 × 1.117 × 0.22
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5 (1M context)

## About

The force wall pushed ahead of a heavy swing. A slab section is swept through 186 degrees so the arc reads as a wall rather than a blade, nine four sided teeth stand off the leading edge, and a bright inner crescent sits behind it. Bounding size 0.73 by 1.12 by 0.22 m, metres, +Y up, +Z forward. Origin: free. The origin is the origin of the swing that threw the wall out, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.56 m below and 0.56 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8416/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ShockwaveCrescentVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8416/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/8416/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/8416/v1/model.glb" alt="Shockwave crescent (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8416/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/8416/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-shockwave-crescent-0a8f4ace · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.