# Scale reference post, 1.75 m (VFX Mesh Library)

A 1.75 m banded marker post with seven height rings, a plate at chest height and a bead on top, for judging effect scale.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-scale-reference-post-15f9c94b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/8462/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-scale-reference-post-15f9c94b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Sci-Fi, Stylized, Kit / Set, Exterior
- **Geometry:** 1,296 triangles, 3,888 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.32 × 1.83 × 0.32
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5 (1M context)

## About

The only non effect model in this pack. It exists so the effect meshes can be judged against human height in the demonstration scenes and in a level. The post stands on a lathed base, carries seven annular rings at 0.25 m spacing, a chamfered plate at 1.5 m and a bead at the top. It rests on the ground at y=0 like an ordinary prop. Bounding size 0.32 by 1.83 by 0.32 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane, so the origin is both its emission point and its resting point. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8462/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ScaleReferencePost175MVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8462/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/8462/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/8462/v1/model.glb" alt="Scale reference post, 1.75 m (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8462/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/8462/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-scale-reference-post-15f9c94b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.