# Sand kick fan (VFX Mesh Library)

A backward fan of nine tall angled sheets over a small scrape, with ten grit lobes trailing behind it.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-sand-kick-fan-33d052e8
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/21865/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-sand-kick-fan-33d052e8
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set, Exterior
- **Geometry:** 1,008 triangles, 3,024 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.604 × 0.349 × 0.881
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Loose ground thrown backward by a skid, a landing or a shot into sand. Nine sheets up to 0.56 m long sweep through a 130 degree fan and lean back 35 degrees from vertical, a small lathed scrape marks the ground and ten grit lobes trail behind. Bounding size 0.60 by 0.35 by 0.88 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane and its lowest geometry sinks 0.009 m under that plane, so the mesh is settled onto y=0 and the emission plane sits 0.009 m up. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21865/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SandKickFanVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21865/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/21865/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/21865/v1/model.glb" alt="Sand kick fan (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21865/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/21865/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-sand-kick-fan-33d052e8 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.