# Radial impact burst, large (VFX Mesh Library)

The large scale step of the radial impact burst: twenty one shards and eleven equatorial blades in a 1.55 m envelope.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-radial-impact-burst-large-c68652fc
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/8456/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-radial-impact-burst-large-c68652fc
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set
- **Geometry:** 1,728 triangles, 5,184 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 1.636 × 1.417 × 1.62
- **Animations:** none
- **File size:** 0.08 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5 (1M context)

## About

The large step of the three scale radial burst set, for heavy hits, explosions and boss strikes. The shard count rises from fifteen to twenty one and the blade fan from eight to eleven so the burst keeps its density at the larger size rather than being a plain uniform scale of the medium burst. Bounding size 1.64 by 1.42 by 1.62 m, metres, +Y up, +Z forward. Origin: free. The origin is the point of impact, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.73 m below and 0.69 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8456/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RadialImpactBurstLargeVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8456/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/8456/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/8456/v1/model.glb" alt="Radial impact burst, large (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8456/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/8456/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-radial-impact-burst-large-c68652fc · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.