# Radial impact burst, medium (VFX Mesh Library)

Omnidirectional hit burst: a hot core sphere throwing fifteen faceted shards in every direction with a fan of eight blades round its equator.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-radial-impact-burst-29db0fae
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/21855/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-radial-impact-burst-29db0fae
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set
- **Geometry:** 1,248 triangles, 3,744 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 1.065 × 0.824 × 1.086
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A general purpose omnidirectional impact burst for bullet hits, spell hits and destructible strikes. A twelve segment core sphere is surrounded by fifteen four sided shards distributed evenly over the sphere and by eight thin blades that fan out around the equator to keep the silhouette readable side on. Bounding size 1.06 by 0.82 by 1.09 m, metres, +Y up, +Z forward. Origin: free. The origin is the point of impact, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.39 m below and 0.43 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21855/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RadialImpactBurstMediumVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21855/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/21855/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/21855/v1/model.glb" alt="Radial impact burst, medium (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21855/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/21855/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-radial-impact-burst-29db0fae · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.