# Portal ring (VFX Mesh Library)

An open vertical gate ring with a bright inner rim, eight outer fins and six chamfered studs around the frame.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-portal-ring-1e06e833
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/8429/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-portal-ring-1e06e833
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Fantasy, Kit / Set
- **Geometry:** 1,428 triangles, 4,284 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 1.218 × 1.218 × 0.138
- **Animations:** none
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5 (1M context)

## About

A standing portal frame with an open aperture. The main torus forms the frame, a thinner torus marks the inner rim, eight tapered fins radiate outward and six chamfered studs sit on the frame face. Bounding size 1.22 by 1.22 by 0.14 m, metres, +Y up, +Z forward. Origin: ground contact at y=0, because this one rests on a surface. The centre of the effect sits 0.609 m above the base and is published as the "emission" connector. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8429/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PortalRingVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8429/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/8429/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/8429/v1/model.glb" alt="Portal ring (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8429/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/8429/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-portal-ring-1e06e833 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.