# Muzzle cone flash (VFX Mesh Library)

A broad fluted blast cone with a hot inner core, eight forward flutes and a back blast ring at the muzzle.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-muzzle-cone-flash-7cad9632
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/8438/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-muzzle-cone-flash-7cad9632
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set
- **Geometry:** 1,024 triangles, 3,072 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.716 × 0.717 × 0.62
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5 (1M context)

## About

A heavy calibre muzzle blast. The outer cone is lathed with a rippling profile so its wall reads as fluted, a narrower core cone sits inside it, eight three sided flutes fire forward and outward and a torus marks the back blast. Bounding size 0.72 by 0.72 by 0.62 m, metres, +Y up, +Z forward. Origin: free. The origin is the muzzle mouth, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.36 m below and 0.36 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8438/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MuzzleConeFlashVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8438/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/8438/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/8438/v1/model.glb" alt="Muzzle cone flash (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8438/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/8438/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-muzzle-cone-flash-7cad9632 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.