# Missile with exhaust trail (VFX Mesh Library)

A finned missile body with a nose cone, a hot band, four tail fins, a shock diamond plume and six soot lobes.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-missile-fin-trail-c0a18e99
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/21869/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-missile-fin-trail-c0a18e99
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set
- **Geometry:** 1,156 triangles, 3,468 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.211 × 0.207 × 1.084
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A small missile in flight. The lathed body carries a hot band at the motor, four chamfered fins at the tail, and a plume lathed from a profile that pulses to read as shock diamonds. Six soot lobes drift behind the plume. Bounding size 0.21 by 0.21 by 1.08 m, metres, +Y up, +Z forward. Origin: free. The origin is the centre of the projectile body, on the travel axis, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.11 m below and 0.10 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21869/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MissileWithExhaustTrailVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21869/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/21869/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/21869/v1/model.glb" alt="Missile with exhaust trail (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21869/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/21869/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-missile-fin-trail-c0a18e99 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.