# Homing orb with rings (VFX Mesh Library)

A jittered orb inside two canted guidance rings, with four steering vanes and a short tail streak.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-homing-orb-ring-43184d68
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/8402/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-homing-orb-ring-43184d68
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set
- **Geometry:** 1,312 triangles, 3,936 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.66 × 0.476 × 0.805
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5 (1M context)

## About

A guided energy orb. The jittered outer sphere holds a bright inner core, two torus rings sit at opposing cants around it, four twisted vanes trail at the rear and a short streak marks the flight path. Bounding size 0.66 by 0.48 by 0.81 m, metres, +Y up, +Z forward. Origin: free. The origin is the centre of the projectile body, on the travel axis, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.24 m below and 0.24 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8402/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HomingOrbWithRingsVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8402/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/8402/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/8402/v1/model.glb" alt="Homing orb with rings (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8402/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/8402/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-homing-orb-ring-43184d68 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.