# Ground rune circle (VFX Mesh Library)

A raised ground disc with two rims, eight original abstract marks standing proud of the deck and a pair of nested triangular sigils.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-ground-rune-circle-61d7394b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/8420/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-ground-rune-circle-61d7394b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Fantasy, Kit / Set, Exterior
- **Geometry:** 1,152 triangles, 3,456 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 1 × 0.21 × 0.996
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5 (1M context)

## About

A spell circle laid on the ground. The disc is lathed with a raised outer lip, two annular rims frame it, eight abstract marks alternating between a wedge and a stepped bar stand 85 mm proud between them, and two nested triangles up to 0.19 m tall form the centre. All marks are original abstract geometry and carry no script or language. Bounding size 1.00 by 0.21 by 1.00 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane, so the origin is both its emission point and its resting point. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8420/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function GroundRuneCircleVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8420/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/8420/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/8420/v1/model.glb" alt="Ground rune circle (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8420/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/8420/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-ground-rune-circle-61d7394b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.