# Flechette volley (VFX Mesh Library)

Seven needle darts staggered across an advancing front, each with three chamfered fins and a short trail.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-flechette-volley-4963424e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/21880/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-flechette-volley-4963424e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set
- **Geometry:** 1,484 triangles, 4,452 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.485 × 0.306 × 1.023
- **Animations:** none
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A volley of small darts caught in flight. Each dart is lathed to a needle nose with three chamfered fins at the tail and a short lens streak behind it, and the seven are staggered in depth so the volley reads as a moving front. Bounding size 0.48 by 0.31 by 1.02 m, metres, +Y up, +Z forward. Origin: free. The origin is the centre of the volley front, on the fire axis, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.15 m below and 0.15 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21880/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FlechetteVolleyVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21880/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/21880/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/21880/v1/model.glb" alt="Flechette volley (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21880/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/21880/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-flechette-volley-4963424e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.