# Dimensional shard cluster (VFX Mesh Library)

Nine crystal fragments held in orbit around a dark jittered core with a bright inner sphere and a canted ring.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-dimensional-shard-cluster-bf7794f5
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/8435/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-dimensional-shard-cluster-bf7794f5
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Fantasy, Kit / Set
- **Geometry:** 978 triangles, 2,934 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.904 × 0.792 × 0.894
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5 (1M context)

## About

A cluster of displaced matter. Nine five sided crystals are distributed evenly over a sphere at scattered orientations around a jittered dark core, a bright inner sphere sits inside it and a canted torus rings the whole cluster. Bounding size 0.90 by 0.79 by 0.89 m, metres, +Y up, +Z forward. Origin: free. The origin is the centre of the cluster, inside the dark core, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.48 m below and 0.31 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8435/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function DimensionalShardClusterVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8435/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/8435/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/8435/v1/model.glb" alt="Dimensional shard cluster (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8435/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/8435/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-dimensional-shard-cluster-bf7794f5 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.