# Bubble cluster (VFX Mesh Library)

Eleven clearly separated bubbles rising in a wide spiral from a seabed vent ring, each with a small highlight facet.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-bubble-cluster-3146a274
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/8451/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-bubble-cluster-3146a274
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set, Exterior
- **Geometry:** 1,386 triangles, 4,158 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.74 × 1.065 × 0.569
- **Animations:** none
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5 (1M context)

## About

Underwater bubbles. Eleven spheres of growing radius spiral out to 0.3 m as they climb, staying separate from one another so the cluster never reads as a merged column, each carrying a small bright facet sphere as a highlight, over an annular vent ring. Bounding size 0.74 by 1.06 by 0.57 m, metres, +Y up, +Z forward. Origin: ground contact at y=0, because this one rests on a surface. The centre of the effect sits 0.480 m above the base and is published as the "emission" connector. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8451/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BubbleClusterVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8451/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/8451/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/8451/v1/model.glb" alt="Bubble cluster (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8451/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/8451/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-bubble-cluster-3146a274 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.