# Afterburner flare (VFX Mesh Library)

A chain of five shock diamonds narrowing down the exhaust axis, with a brighter inner chain and a nozzle ring.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-afterburner-flare-6ca5a68a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/21915/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-afterburner-flare-6ca5a68a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set
- **Geometry:** 1,696 triangles, 5,088 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.427 × 0.42 × 1.006
- **Animations:** none
- **File size:** 0.08 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A reheat plume. The outer body is lathed from a profile that pulses five times as it decays, so the plume reads as a shock diamond chain, a brighter inner chain repeats the pattern at half scale and a torus marks the nozzle. Bounding size 0.43 by 0.42 by 1.01 m, metres, +Y up, +Z forward. Origin: free. The origin is the nozzle mouth, with the diamond chain trailing along -Z, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.21 m below and 0.21 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21915/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function AfterburnerFlareVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21915/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/21915/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/21915/v1/model.glb" alt="Afterburner flare (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21915/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/21915/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-afterburner-flare-6ca5a68a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.