# Grow tray, half grown (Vertical Farm and Hydroponics Tower)

The same growing tray a fortnight in: twelve lettuce at about half size, the leaves still clear of each other so the grid of plants is readable. The second of three crop states.

- **URL:** https://3dassets.dev/assets/vertical-farm-and-hydroponics-tower-vertical-farm-and--d9e8899e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38350/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vertical-farm-and-hydroponics-tower-vertical-farm-and--d9e8899e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Kit / Set, Interior
- **Geometry:** 1,212 triangles, 2,479 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 1.2 × 0.092 × 0.8
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The same growing tray a fortnight in: twelve lettuce at about half size, the leaves still clear of each other so the grid of plants is readable. The second of three crop states. Overall 1.20 by 0.09 by 0.80 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the tray's footprint; it is sized to sit on a rack tier deck or a bench. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no grower, seed house, equipment maker, lighting brand or retailer is named or depicted anywhere, and every screen, fascia, crate and label face is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38350/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function GrowTrayHalfGrownVerticalFarmAndHydroponicsTower(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38350/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38350/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38350/v1/model.glb" alt="Grow tray, half grown (Vertical Farm and Hydroponics Tower)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38350/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38350/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vertical-farm-and-hydroponics-tower-vertical-farm-and--d9e8899e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.