# Scissor lift work platform, raised (Vertical Farm and Hydroponics Tower)

The same scissor lift at full height with the stack extended and the deck at 2.6 m, for servicing the top tier of a rack or the duct run. Wheels turn and the deck gate swings; the linkage is baked in the raised pose.

- **URL:** https://3dassets.dev/assets/vertical-farm-and-hydroponics-tower-vertical-farm-and--0f0612fa
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38382/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vertical-farm-and-hydroponics-tower-vertical-farm-and--0f0612fa
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Animated, Interior
- **Geometry:** 680 triangles, 1,454 vertices, 14 meshes, 4 materials, 0 textures
- **Size (m):** 1.54 × 3.773 × 0.96
- **Animations:** open, close, wheel-roll
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The same scissor lift at full height with the stack extended and the deck at 2.6 m, for servicing the top tier of a rack or the duct run. Wheels turn and the deck gate swings; the linkage is baked in the raised pose. Overall 1.54 by 3.77 by 0.96 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The scissor linkage is solid in its raised pose for the reason the stowed model gives. Rigid node-transform clips: open, close and wheel-roll. No skinning. No collision or navigation data. Original CC0 geometry: no grower, seed house, equipment maker, lighting brand or retailer is named or depicted anywhere, and every screen, fascia, crate and label face is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38382/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function ScissorLiftWorkPlatformRaisedVerticalFarmAndHydroponicsTower(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38382/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38382/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38382/v1/model.glb" alt="Scissor lift work platform, raised (Vertical Farm and Hydroponics Tower)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38382/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38382/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/vertical-farm-and-hydroponics-tower-vertical-farm-and--0f0612fa · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.