# Track Side Fence Run (Velodrome and Track Cycling)

A 4 m bay of the 2.2 m fence that closes the back of the track apron: two footed posts, three steel rails and eleven charcoal uprights. Ports at both ends so it runs round the inside of the arena.

- **URL:** https://3dassets.dev/assets/velodrome-and-track-cycling-track-side-fence-run-549ee8d4
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37986/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/velodrome-and-track-cycling-track-side-fence-run-549ee8d4
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Modular, Kit / Set, Interior
- **Geometry:** 240 triangles, 720 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 4.18 × 2.2 × 0.34
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 4 m bay of the 2.2 m fence that closes the back of the track apron: two footed posts, three steel rails and eleven charcoal uprights. Ports at both ends so it runs round the inside of the arena. Overall 4.180 x 2.200 x 0.340 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (fence), end (fence). Velodrome and Track Cycling / velodrome-lp-v1: faceted pale pine track boards, grey concrete, brushed steel, charcoal rubber and three painted accents in blue, red and yellow, with embedded procedural wood and concrete maps and no custom shaders. There are no people in this pack, and every screen, board, banner and panel face is blank: nothing here names or depicts a real venue, team, race or manufacturer. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37986/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TrackSideFenceRunVelodromeAndTrackCycling(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37986/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37986/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37986/v1/model.glb" alt="Track Side Fence Run (Velodrome and Track Cycling)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37986/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37986/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/velodrome-and-track-cycling-track-side-fence-run-549ee8d4 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.