# Race Timing Desk (Velodrome and Track Cycling)

The commissaires and timing desk: a 2.6 m table with a lower shelf and a blue modesty panel, two flat screens lying face up on it and two equipment cases pushed underneath. The screens are blank charcoal panels.

- **URL:** https://3dassets.dev/assets/velodrome-and-track-cycling-race-timing-desk-387d1eb7
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38011/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/velodrome-and-track-cycling-race-timing-desk-387d1eb7
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Interior
- **Geometry:** 228 triangles, 684 vertices, 5 meshes, 5 materials, 1 textures
- **Size (m):** 2.6 × 0.95 × 0.83
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The commissaires and timing desk: a 2.6 m table with a lower shelf and a blue modesty panel, two flat screens lying face up on it and two equipment cases pushed underneath. The screens are blank charcoal panels. Overall 2.600 x 0.950 x 0.830 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Velodrome and Track Cycling / velodrome-lp-v1: faceted pale pine track boards, grey concrete, brushed steel, charcoal rubber and three painted accents in blue, red and yellow, with embedded procedural wood and concrete maps and no custom shaders. There are no people in this pack, and every screen, board, banner and panel face is blank: nothing here names or depicts a real venue, team, race or manufacturer. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38011/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RaceTimingDeskVelodromeAndTrackCycling(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38011/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38011/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38011/v1/model.glb" alt="Race Timing Desk (Velodrome and Track Cycling)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38011/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38011/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/velodrome-and-track-cycling-race-timing-desk-387d1eb7 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.