# Banked Track Transition Module (Mirrored) (Velodrome and Track Cycling)

The handed pair of the transition segment, easing from 42 degrees of bend back down to the 13 degree straight across its 30 degrees. A bend takes one of each, so the surface leaves and rejoins the straight at the same slope it arrives with.

- **URL:** https://3dassets.dev/assets/velodrome-and-track-cycling-banked-track-transition-mo-694ee894
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37974/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/velodrome-and-track-cycling-banked-track-transition-mo-694ee894
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Stylized, Modular, Kit / Set, Exterior
- **Geometry:** 196 triangles, 588 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 6.443 × 5.753 × 9.835
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The handed pair of the transition segment, easing from 42 degrees of bend back down to the 13 degree straight across its 30 degrees. A bend takes one of each, so the surface leaves and rejoins the straight at the same slope it arrives with. Overall 6.443 x 5.752 x 9.835 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Functional variant of banked-track-transition-module. Connectors: start (track), end (track). Velodrome and Track Cycling / velodrome-lp-v1: faceted pale pine track boards, grey concrete, brushed steel, charcoal rubber and three painted accents in blue, red and yellow, with embedded procedural wood and concrete maps and no custom shaders. There are no people in this pack, and every screen, board, banner and panel face is blank: nothing here names or depicts a real venue, team, race or manufacturer. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37974/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BankedTrackTransitionModuleMirroredVelodromeAndTrackCycling(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37974/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37974/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37974/v1/model.glb" alt="Banked Track Transition Module (Mirrored) (Velodrome and Track Cycling)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37974/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37974/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/velodrome-and-track-cycling-banked-track-transition-mo-694ee894 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.