# Arena Wall Panel Run (Velodrome and Track Cycling)

A 4 m bay of the arena wall: a 5.9 m white panel on a concrete kicker with pilasters at each end, a charcoal head band and a blue stripe at high level. Ports at both ends so bays run along the back of the seating.

- **URL:** https://3dassets.dev/assets/velodrome-and-track-cycling-arena-wall-panel-run-a3ef1720
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38007/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/velodrome-and-track-cycling-arena-wall-panel-run-a3ef1720
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Stylized, Modular, Kit / Set, Interior
- **Geometry:** 72 triangles, 216 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 4 × 5.92 × 0.5
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 4 m bay of the arena wall: a 5.9 m white panel on a concrete kicker with pilasters at each end, a charcoal head band and a blue stripe at high level. Ports at both ends so bays run along the back of the seating. Overall 4.000 x 5.920 x 0.500 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (wall), end (wall). Velodrome and Track Cycling / velodrome-lp-v1: faceted pale pine track boards, grey concrete, brushed steel, charcoal rubber and three painted accents in blue, red and yellow, with embedded procedural wood and concrete maps and no custom shaders. There are no people in this pack, and every screen, board, banner and panel face is blank: nothing here names or depicts a real venue, team, race or manufacturer. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38007/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ArenaWallPanelRunVelodromeAndTrackCycling(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38007/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38007/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38007/v1/model.glb" alt="Arena Wall Panel Run (Velodrome and Track Cycling)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38007/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38007/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/velodrome-and-track-cycling-arena-wall-panel-run-a3ef1720 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.