# Teaching Lab Fume Cupboard (University Lecture Hall and Campus)

A 1.25 m teaching fume cupboard: a glazed chamber with a small sink and tap over a cupboard base, a sloped fascia, an extract duct and an airflow alarm, with a counterbalanced sash in brushed guides.

- **URL:** https://3dassets.dev/assets/university-lecture-hall-and-campus-fume-cupboard-54011203
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34756/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/university-lecture-hall-and-campus-fume-cupboard-54011203
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior, Modular, Animated
- **Geometry:** 2,188 triangles, 4,871 vertices, 9 meshes, 6 materials, 0 textures
- **Size (m):** 1.25 × 2.4 × 0.863
- **Animations:** open, close
- **File size:** 0.09 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 1.25 m teaching fume cupboard: a glazed chamber with a small sink and tap over a cupboard base, a sloped fascia, an extract duct and an airflow alarm, with a counterbalanced sash in brushed guides. The sash is the sash node and rises 520 mm. The extract ductwork above the spigot and the services behind the chamber are not modelled. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: sash. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34756/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function TeachingLabFumeCupboardUniversityLectureHallAndCampus(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34756/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34756/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34756/v1/model.glb" alt="Teaching Lab Fume Cupboard (University Lecture Hall and Campus)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34756/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34756/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/university-lecture-hall-and-campus-fume-cupboard-54011203 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.