# Suspended Ceiling Light Panel (University Lecture Hall and Campus)

A 1.2 m by 600 mm suspended light panel: a brushed tray with a flat diffuser, two gear boxes and a pair of suspension wires with ceiling rosettes 440 mm above the origin.

- **URL:** https://3dassets.dev/assets/university-lecture-hall-and-campus-ceiling-light-panel-2e80fbb8
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34777/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/university-lecture-hall-and-campus-ceiling-light-panel-2e80fbb8
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 448 triangles, 993 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 1.2 × 0.44 × 0.6
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 1.2 m by 600 mm suspended light panel: a brushed tray with a flat diffuser, two gear boxes and a pair of suspension wires with ceiling rosettes 440 mm above the origin. Origin is the face of the diffuser, so place it at the height you want the luminaire and the rosettes reach your ceiling. The diffuser is a plain white material with no emissive channel and no punctual light, so light it with your own. Metre units, +Y up, the user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34777/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SuspendedCeilingLightPanelUniversityLectureHallAndCampus(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34777/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34777/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34777/v1/model.glb" alt="Suspended Ceiling Light Panel (University Lecture Hall and Campus)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34777/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34777/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/university-lecture-hall-and-campus-ceiling-light-panel-2e80fbb8 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.