# Two boom face drilling jumbo (Underground Mine and Shaft Works)

An articulated two boom face drilling jumbo with named left and right booms carrying feed beams, drill carriages, rods and centralisers, a covered operator platform, a cable reel and a water tank.

- **URL:** https://3dassets.dev/assets/underground-mine-and-shaft-works-drill-jumbo-two-boom-6f3a6280
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/24494/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/underground-mine-and-shaft-works-drill-jumbo-two-boom-6f3a6280
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 4,224 triangles, 12,672 vertices, 21 meshes, 5 materials, 0 textures
- **Size (m):** 2.88 × 2.55 × 12.575
- **Animations:** wheel-roll, tilt
- **File size:** 0.17 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

An articulated two boom face drilling jumbo with named left and right booms carrying feed beams, drill carriages, rods and centralisers, a covered operator platform, a cable reel and a water tank. Dimensions 2.88 by 2.55 by 12.57 m (X by Y by Z), metre units, +Y up, +Z forward, resting on y=0. Named pivot nodes: wheel-front-right/dark, wheel-front-right/steel, wheel-front-left/dark, wheel-front-left/steel, wheel-rear-right/dark, wheel-rear-right/steel, wheel-rear-left/dark, wheel-rear-left/steel, boom-left/paint, boom-left/steel, boom-left/hiVis, boom-left/dark, boom-right/paint, boom-right/steel, boom-right/hiVis, boom-right/dark. Rigid node-transform clips: wheel-roll and tilt. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24494/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function TwoBoomFaceDrillingJumboUndergroundMineAndShaftWorks(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/24494/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/24494/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/24494/v1/model.glb" alt="Two boom face drilling jumbo (Underground Mine and Shaft Works)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/24494/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/24494/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/underground-mine-and-shaft-works-drill-jumbo-two-boom-6f3a6280 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.