# Brute infected (Zombie Horde and Infected Characters)

Two-metre boss form with one hugely overgrown arm and ridged plates down the spine.

- **URL:** https://3dassets.dev/assets/undead-horde-and-infected-variants-brute-boss-infected-c135f27a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/12007/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/undead-horde-and-infected-variants-brute-boss-infected-c135f27a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Horror, Stylized, Exterior
- **Geometry:** 5,432 triangles, 16,296 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 1.597 × 2.248 × 2.052
- **Animations:** none
- **File size:** 0.25 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A boss infected 2.25 m tall and 1.60 m across the shoulders: heavy hunched trunk, one arm grown to roughly twice the mass of the other with hardened growths along it, bony ridge plates down the back, remains of heavy work trousers with a split hem and lit eyes. Growths are smooth swollen forms, not open wounds. Metre units, +Y up, the figure faces +Z, ground contact at y=0. Static geometry; no rig, collision, animation or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/12007/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BruteInfectedZombieHordeAndInfectedCharacters(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/12007/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/12007/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/12007/v1/model.glb" alt="Brute infected (Zombie Horde and Infected Characters)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/12007/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/12007/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/undead-horde-and-infected-variants-brute-boss-infected-c135f27a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.