# Torn outer panel section (UFO Crash Site and Recovery Facility)

A 2.4 m outer skin panel buckled by the impact: the plate is folded through two waves, its edges are ragged where the fasteners let go, the sheet has real thickness at the tear and three internal ribs are still riveted to the back.

- **URL:** https://3dassets.dev/assets/ufo-crash-site-and-recovery-facility-torn-panel-sectio-a8798c02
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/12070/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/ufo-crash-site-and-recovery-facility-torn-panel-sectio-a8798c02
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Sci-Fi, Realistic, Exterior
- **Geometry:** 556 triangles, 1,668 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 2.078 × 1.52 × 1.729
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 2.4 m outer skin panel buckled by the impact: the plate is folded through two waves, its edges are ragged where the fasteners let go, the sheet has real thickness at the tear and three internal ribs are still riveted to the back. Bounding size 2.08 x 1.52 x 1.73 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/12070/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TornOuterPanelSectionUFOCrashSiteAndRecoveryFacility(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/12070/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/12070/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/12070/v1/model.glb" alt="Torn outer panel section (UFO Crash Site and Recovery Facility)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/12070/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/12070/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/ufo-crash-site-and-recovery-facility-torn-panel-sectio-a8798c02 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.