# Damaged scout disc (UFO Crash Site and Recovery Facility)

A 6.4 m scout disc broken open by an impact: a whole sector of the rim is torn away, the double hull skin shows its thickness at the tear, ring frames and ribs stand exposed in the gap, conduits hang loose, three skin plates are peeled back and the canopy is shattered.

- **URL:** https://3dassets.dev/assets/ufo-crash-site-and-recovery-facility-scout-disc-damage-d4a128eb
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/12062/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/ufo-crash-site-and-recovery-facility-scout-disc-damage-d4a128eb
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Sci-Fi, Realistic, Exterior
- **Geometry:** 6,444 triangles, 19,332 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 6.765 × 2.504 × 6.519
- **Animations:** none
- **File size:** 0.30 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 6.4 m scout disc broken open by an impact: a whole sector of the rim is torn away, the double hull skin shows its thickness at the tear, ring frames and ribs stand exposed in the gap, conduits hang loose, three skin plates are peeled back and the canopy is shattered. Bounding size 6.76 x 2.50 x 6.52 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. The hull lies tilted as it came to rest, so it is not symmetric about any axis. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/12062/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function DamagedScoutDiscUFOCrashSiteAndRecoveryFacility(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/12062/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/12062/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/12062/v1/model.glb" alt="Damaged scout disc (UFO Crash Site and Recovery Facility)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/12062/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/12062/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/ufo-crash-site-and-recovery-facility-scout-disc-damage-d4a128eb · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.