# Large hull fragment (UFO Crash Site and Recovery Facility)

A 3 m piece of saucer rim torn from a 12 m disc: the machined rim edge, the panelled deck skin above it and the darker lower skin below, with the true hull wall thickness at every torn boundary and three snapped stringers still attached inside.

- **URL:** https://3dassets.dev/assets/ufo-crash-site-and-recovery-facility-hull-fragment-lar-e94f182a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/12069/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/ufo-crash-site-and-recovery-facility-hull-fragment-lar-e94f182a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Sci-Fi, Realistic, Exterior
- **Geometry:** 376 triangles, 1,128 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 1.889 × 1.915 × 4.827
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 3 m piece of saucer rim torn from a 12 m disc: the machined rim edge, the panelled deck skin above it and the darker lower skin below, with the true hull wall thickness at every torn boundary and three snapped stringers still attached inside. Bounding size 1.89 x 1.92 x 4.83 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/12069/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function LargeHullFragmentUFOCrashSiteAndRecoveryFacility(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/12069/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/12069/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/12069/v1/model.glb" alt="Large hull fragment (UFO Crash Site and Recovery Facility)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/12069/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/12069/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/ufo-crash-site-and-recovery-facility-hull-fragment-lar-e94f182a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.